Echoes of the End features content rated PEGI 18 / Mature.
Myrkur — Icelandic for darkness — is an independent studio crafting bold, atmospheric action-adventures from the fire and ice of the north.
Myrkur Games was founded in 2016 by a team who met studying game development at Reykjavík University, united by one stubborn conviction: to build the games we'd want to play — and to make them our way, from Iceland.
Nearly a decade later, that conviction became Echoes of the End — a full-scale action-adventure shipped across PlayStation, Xbox and PC, and an Enhanced Edition rebuilt hand-in-hand with the players who believed in it. We've grown into a studio with its own capture stages and scanning rigs, and a team drawn from the biggest names in the industry — without ever giving up the independence we started with.
Built in the north.
Made for the world.
Today we're a tight-knit core team of 25+ developers all over the world. Between us we've shipped at some of the biggest names in the business — then made the leap to Myrkur to build something smaller and more intimate.
We make AA games, deliberately. Big enough to be ambitious — a full action-adventure with performance capture, a real cast and an original score. Small enough to take the swings a blockbuster never could: to chase a feeling, not a focus group.
Craft over budget. Conviction over committee. It's the lane between indie and AAA — and we believe it's where the most exciting games are being made.
Every face, every motion, every vista and every note in Echoes was captured, performed and scored here — by hand, in our own studio.
Every step, swing and stumble is performed on our own mocap stage and driven straight onto our characters.
We scan real faces, props and surfaces in a rig of dozens of cameras — so the world is built from reality, not guesswork.
Drones and scanners go into Iceland's wilds. Basalt, glacier and black sand become the bones of the world.
Music and voice are written and recorded in-house, in our own booth — the north, given a voice.
“Simple, smart, and built around the person holding the controller. A game lives or dies on the fun — so the fun comes first, always.”
“The best ideas come from collaboration, not the loudest voice in the room. We build something greater than the sum of our parts.”
“We make the games we'd stay up all night to play. People like us are exactly who we're making them for.”
“Be kind, be constructive, be honest. The best work comes out of a room people actually want to be in.”
We're always looking for artists, developers and storytellers who live for action-adventure games — flat structure, flexible schedules, and a home on the edge of the Arctic.