A long, candid conversation about Echoes of the End, listening to feedback, and where Myrkur goes from here.
We sat down with Luke Stephens for a long, candid conversation about Echoes of the End — making a debut at our scale, what we took from launch, how we approached the Enhanced Edition, and where Myrkur goes next.
A lot of it comes back to listening. From the moment Echoes launched we paid close attention to what players and critics were saying, and we moved fast to act on it — and Luke digs into exactly how, and why we work that way.
Grab a coffee and give it a watch above. It's one of the more in-depth conversations we've had about the game, and about the studio behind it.